etc Kran Chromatisch hyper casual retention Main Tauschen Higgins
2020 in Metrics: Understanding Casual and Hypercasual Gaming Markets
Hypercasual monetisation doesn't have to hurt retention - Admix Blog
How to Create a Hyper Casual Game: Design, Monetization, Cost - Mind Studios
Hypercasual games: how to improve retention for your mobile games in the East and West | GamesIndustry.biz
Is Your Hyper-Casual Game Fun? Best Practices for Boosting Retention - Supersonic
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
What GameAnalytics 2019 Mobile Benchmark Report Says About the Industry | Mobvista
Hypercasual Game Report: hypercasual mobile games now the most downloaded genre in the post-IDFA era | Pangle Resources
The Evolution of Hypercasual Mobile Games Across the East and West
Unity: Hypercasual game creation increased 137% in 2021 | Pocket Gamer.biz | PGbiz
Deconstructing Merge Town: The Rise Of Hyper Casual — Mobile Free To Play
Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics
Only top games reach retention rates of 35%
026: Hyper Casual Games - Mobile Publishers, Game Retention and the Domination of Hyper Casual Mobile Games. : RisingHighAcademy.com - Game Dev Studio & Training Resources. : Free Download, Borrow, and Streaming : Internet Archive
How to determine an advertising budget for a hyper-casual game? Google Spreadsheet Prediction Model : r/gamedev
Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium
Episode 026: Hyper Casual Games - Retention Benchmarks & the Rise of Hyper Casual Mobile Games. - YouTube
Hyper Casual Games: 7 Ways They Are Redefining The Mobile Gaming Industry | ONMO
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium
Only top games reach retention rates of 35%
5 Ways Voodoo Dominates the Hyper-Casual Market — Deconstructor of Fun
How to Monetize Hyper-Casual Games with Success
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium