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2020 in Metrics: Understanding Casual and Hypercasual Gaming Markets
2020 in Metrics: Understanding Casual and Hypercasual Gaming Markets

Hypercasual monetisation doesn't have to hurt retention - Admix Blog
Hypercasual monetisation doesn't have to hurt retention - Admix Blog

How to Create a Hyper Casual Game: Design, Monetization, Cost - Mind Studios
How to Create a Hyper Casual Game: Design, Monetization, Cost - Mind Studios

Hypercasual games: how to improve retention for your mobile games in the  East and West | GamesIndustry.biz
Hypercasual games: how to improve retention for your mobile games in the East and West | GamesIndustry.biz

Is Your Hyper-Casual Game Fun? Best Practices for Boosting Retention -  Supersonic
Is Your Hyper-Casual Game Fun? Best Practices for Boosting Retention - Supersonic

Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know

Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know

What GameAnalytics 2019 Mobile Benchmark Report Says About the Industry |  Mobvista
What GameAnalytics 2019 Mobile Benchmark Report Says About the Industry | Mobvista

Hypercasual Game Report: hypercasual mobile games now the most downloaded  genre in the post-IDFA era | Pangle Resources
Hypercasual Game Report: hypercasual mobile games now the most downloaded genre in the post-IDFA era | Pangle Resources

The Evolution of Hypercasual Mobile Games Across the East and West
The Evolution of Hypercasual Mobile Games Across the East and West

Unity: Hypercasual game creation increased 137% in 2021 | Pocket Gamer.biz  | PGbiz
Unity: Hypercasual game creation increased 137% in 2021 | Pocket Gamer.biz | PGbiz

Deconstructing Merge Town: The Rise Of Hyper Casual — Mobile Free To Play
Deconstructing Merge Town: The Rise Of Hyper Casual — Mobile Free To Play

Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics
Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics

Only top games reach retention rates of 35%
Only top games reach retention rates of 35%

026: Hyper Casual Games - Mobile Publishers, Game Retention and the  Domination of Hyper Casual Mobile Games. : RisingHighAcademy.com - Game Dev  Studio & Training Resources. : Free Download, Borrow, and Streaming :  Internet Archive
026: Hyper Casual Games - Mobile Publishers, Game Retention and the Domination of Hyper Casual Mobile Games. : RisingHighAcademy.com - Game Dev Studio & Training Resources. : Free Download, Borrow, and Streaming : Internet Archive

How to determine an advertising budget for a hyper-casual game? Google  Spreadsheet Prediction Model : r/gamedev
How to determine an advertising budget for a hyper-casual game? Google Spreadsheet Prediction Model : r/gamedev

Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics
Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics

Market Research on User Acquisition for Hyper-Casual Games | by Andrea  Knezovic | Udonis | Medium
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium

Episode 026: Hyper Casual Games - Retention Benchmarks & the Rise of Hyper  Casual Mobile Games. - YouTube
Episode 026: Hyper Casual Games - Retention Benchmarks & the Rise of Hyper Casual Mobile Games. - YouTube

Hyper Casual Games: 7 Ways They Are Redefining The Mobile Gaming Industry |  ONMO
Hyper Casual Games: 7 Ways They Are Redefining The Mobile Gaming Industry | ONMO

Market Research on User Acquisition for Hyper-Casual Games | by Andrea  Knezovic | Udonis | Medium
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium

Only top games reach retention rates of 35%
Only top games reach retention rates of 35%

5 Ways Voodoo Dominates the Hyper-Casual Market — Deconstructor of Fun
5 Ways Voodoo Dominates the Hyper-Casual Market — Deconstructor of Fun

How to Monetize Hyper-Casual Games with Success
How to Monetize Hyper-Casual Games with Success

Market Research on User Acquisition for Hyper-Casual Games | by Andrea  Knezovic | Udonis | Medium
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium

Hyper-casual market size 2019
Hyper-casual market size 2019