cycles render engine - How to make glass more reflective? - Blender Stack Exchange
How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not
Blender 3D tip — Realistic Specular value in Principled shader
Principled BSDF — Blender Manual
My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender